bimboenthusiest asked: What program are you using to edit and create your photos? Has it been hard?
miss paint. no you just drag shit around. writing is harder tbh.
same
Check it out, guys! I made a bimbo TF game! Download it from Zippy or 4Shared.
I’ve been meaning to make a TF game inspired by the GROW series for quite some time. (You can check those games out here) You’re basically trying to find the correct button sequence. The various effects interact with each other with interesting results. Can you make the Perfect Bimbo? Will you find the Easter eggs?
I threw this together in 24 hours as a break from larger projects so if you find any bugs let me know! I’ve only tested it in Chrome, so it might not work on other browsers.
Enjoy!
Remember this?
I just uploaded it to GitHub! Now you can play it without having to download or install anything. It should work on smartphones and tablets, too!
If you missed it the first time around, or just want to revisit the fun check it out!
You can also check out the source code and image files here: https://github.com/sortimid/bimbo-sequencer-1.0
This is something you all will probably enjoy.
So, I tried this out last night. It’s pretty damned fun, but I wanted to find the best ending, if you will. So I started taking notes, seeing what combos would do what, and finding a couple of easter eggs. Eventually, though, after I had tried about 12 options or so, I realised I was losing track of what I’d already tried, so I figured: “Hey, why don’t I just do this methodically? There’s only 100ish options left, and that’s not so bad, right?”
Let me tell you, dear reader, it was a little tedious, but I’m stubborn at things like this. I was determined to find the 100% by this method. But, after a while, I noticed patterns, and had a fairly good idea of what might get me that. Most people would jump straight to that, and take satisfaction in a job well done. I set myself a challenge to make that the last piece of my database.
Basic combinatorics tells us that there would be 120 outcomes to this game (5!). Some of them are shared, due to you creating an ERROR in the poor subject, or just due to similar transformations, but still, 120 possible paths. Through careful planning towards the end, when I was sure I knew what order I had to save, I managed to create the perfect bimbo on number 120/120. I felt like a god. That might have been because it was 2am, but still - god.
So that’s the story of how I brute-forced this game, which is really very fun to just experiment with, and maybe don’t go overboard like I did!
FUN FACTS! If you were to do things randomly there is a 0.83% chance of getting 100% bimbo, a 25% chance of getting a single ERROR, a 6.7% chance of getting 2 ERRORs, and finally, a 2.5% chance of giving her 200% in one category!
And that’s how I ruined a nifty game for myself by analysing it at 2 in the morning. But seriously, it’s fun to play around with!
Just wanna say: mad props for going through all 120 combinations! You’ve got way more patience that me! I gave up after about 30 when designing the game. I’m honestly a bit surprised they all work without any bugs or missing images…!
Glad you enjoyed it and great job!
(if anybody has a TFGamessite account, consider giving the game a “like”: https://www.tfgamessite.com/index.php?module=viewgame&id=954)
I’m also curious: were you able to count the actual number of unique endings?
Check it out, guys! I made a bimbo TF game! Download it from Zippy or 4Shared.
I’ve been meaning to make a TF game inspired by the GROW series for quite some time. (You can check those games out here) You’re basically trying to find the correct button sequence. The various effects interact with each other with interesting results. Can you make the Perfect Bimbo? Will you find the Easter eggs?
I threw this together in 24 hours as a break from larger projects so if you find any bugs let me know! I’ve only tested it in Chrome, so it might not work on other browsers.
Enjoy!
Remember this?
I just uploaded it to GitHub! Now you can play it without having to download or install anything. It should work on smartphones and tablets, too!
If you missed it the first time around, or just want to revisit the fun check it out!
You can also check out the source code and image files here: https://github.com/sortimid/bimbo-sequencer-1.0
This is something you all will probably enjoy.
So, I tried this out last night. It’s pretty damned fun, but I wanted to find the best ending, if you will. So I started taking notes, seeing what combos would do what, and finding a couple of easter eggs. Eventually, though, after I had tried about 12 options or so, I realised I was losing track of what I’d already tried, so I figured: “Hey, why don’t I just do this methodically? There’s only 100ish options left, and that’s not so bad, right?”
Let me tell you, dear reader, it was a little tedious, but I’m stubborn at things like this. I was determined to find the 100% by this method. But, after a while, I noticed patterns, and had a fairly good idea of what might get me that. Most people would jump straight to that, and take satisfaction in a job well done. I set myself a challenge to make that the last piece of my database.
Basic combinatorics tells us that there would be 120 outcomes to this game (5!). Some of them are shared, due to you creating an ERROR in the poor subject, or just due to similar transformations, but still, 120 possible paths. Through careful planning towards the end, when I was sure I knew what order I had to save, I managed to create the perfect bimbo on number 120/120. I felt like a god. That might have been because it was 2am, but still - god.
So that’s the story of how I brute-forced this game, which is really very fun to just experiment with, and maybe don’t go overboard like I did!
FUN FACTS! If you were to do things randomly there is a 0.83% chance of getting 100% bimbo, a 25% chance of getting a single ERROR, a 6.7% chance of getting 2 ERRORs, and finally, a 2.5% chance of giving her 200% in one category!
And that’s how I ruined a nifty game for myself by analysing it at 2 in the morning. But seriously, it’s fun to play around with!
Just wanna say: mad props for going through all 120 combinations! You’ve got way more patience that me! I gave up after about 30 when designing the game. I’m honestly a bit surprised they all work without any bugs or missing images…!
Glad you enjoyed it and great job!
(if anybody has a TFGamessite account, consider giving the game a “like”: https://www.tfgamessite.com/index.php?module=viewgame&id=954)
bimboenthusiest asked: What program are you using to edit and create your photos? Has it been hard?
miss paint. no you just drag shit around. writing is harder tbh.
same
…if anyone else wants to make their own bimbofication reality show, go ahead! Feel free to hit me up for advice!
WWBtB is over. What’s next?
Before anything else, I want to say a HUGE THANK YOU to my patrons. I’m incredibly grateful! Who Will Be the Bimboest? belongs to you as much as me. It would have been impossible without you. That’s not a figure of speech: WWBtB has been my main source of income these past 10 months. Your pledges literally put food on my table. I want to especially thank my top supporters: CorruptiveJade, johnsamsmithdoe and Megane for pledging more than $100 each!
I’m also extremely grateful to all the players. You were the best cast I could have hoped for. Every single one of you was a pleasure to work with. Thank you for being understanding, for putting up with vague, arbitrary rules and last minute changes. Seeing you interact with the audience and each other, receiving your challenge submissions and your artwork(!!) was an absolute delight! Thank you for spreading the word. Thank you for trusting me and working with me.
Also thanks to everyone who commissioned me these past 10 months! You offered me much-needed breaks from WWBtB and helped create artwork for me to share. The extra income didn’t hurt, either.
So without further ado: will there be a 2nd season of Who Will Be the Bimboest?
I have no plans for more WWBtB.
So what’s next?
I’m restructuring my Patreon starting next month in an attempt to find a better work-life balance. I’m getting rid of the $3 tier and the Discord server. A new, $2 tier will have access to the latest month’s artwork. $5 unlocks the entire archive. Patreon can be very stressful. That pledge total is like my stock value, constantly fluctuating. The idea is to make it more of a side thing for people interested in updates on whatever I’m working on rather than my main gig. The focus will be on each month’s patron request, like a “community commission”.
To celebrate, I’ll be posting “Party Girl”, a 5-page minicomic! The first page goes up on the 29th and there’ll be a new page every Sunday throughout August. $10 patrons will have instant access to the whole thing. It’s a sexy and explicit M2F and F2M TG story written by praedatorius. I drew it almost 3 years ago but we never published it until now!
Aside from that? No idea. I’d like to compile a “definitive edition” of WWBtB with notes, commentary, sketches, etc. I also want to makeBimbo Sequencer 2.0 (if you haven’t played the first one, you really should! It’s fun!). I have a bunch of paycomic ideas, half-formed scripts I want to get back to. We’ll see!
That’s the gist of it. Read on for more perspective/background info.
I WAY underestimated how difficult WWBtB would be. Its pace was exhausting. Drawing poll results and player actions as they happened meant I had no way to “build myself a buffer” for some time off. Between designing challenges, organizing polls, coordinating with the players and drawing everything out I felt I was pulled in a million directions.
Who Will Be the Bimboest? wasn’t financially succesful. When I started, I set $500/month as the absolute minimum for WWBtB to be viable. It took 8 months, most of the project’s run, to reach that goal. I kept telling myself I can’t be working full-time on something that’s not making enough money, but I also needed it to be as good as possible to attract pledges. I had so many plans for higher goal rewards: More confessionals! More attribute theft! Bonus rounds! Loser transformations! I wanted to do a cooking contest! Set up an online poker room for a strip poker round! I had all these ideas in case the show was successful but no contingency plan in case it under-performed.
After the first couple of months, I felt trapped. Just as things were looking up, Patreon had their fee restructure fiasco. I considered quitting several times. I was eating into my savings. I felt alone: I couldn’t even share my misgivings without casting doubt on the entire project and negatively affecting pledges. Through gritted teeth, I pushed on: rushed pages to stay on schedule, only to hate how they looked. I was miserable, constantly on the verge of burnout. Thankfully, as the game progressed, fewer players remained, the workload lightened, pages became easier to draw, I developed a system for each “episode”, I had more space to highlight fun player interactions. I managed to muscle through.
I thought reaching $500 would be easy. My paycomics do that within a day. But paycomics are different: a one-time charge for immediate access to a sexy story vs a monthly subscription to a freely available communal role-playing project.
More than an experiment in storytelling, WWBtB was supposed to test out a novel monetization model: I hoped I’d be able to offer new TF content to everyone for free. Fuck paywalls! Instead of charging for access, I’ll charge for participation! It sounds nice in theory. In practice, nothing moves the needle like a paywall. As I write this, out of 156 patrons, 127 have pledged $5+ or more, the tier which unlocks exclusive content. More people are paying more for access, instead of participation. WWBtB didn’t make money, it was marketing for the paid stuff.
Part of the issue is technical. Originally I envisioned a proper reality TV voting process: public, live poll results and the ability to sell individual tickets. Polls would be tense races, with people rallying behind their favorites: “Oh no, my fav is about to be eliminated! Let me give them a boost!” We’d have bidding wars, multiple votes per person and bulk deals (get 50 votes for $45!). Even something simple like Patreon support for weighted polls would make for a very different show. Higher tiers would have a louder voice. Players could appeal to specific audience members. Perhaps, someday, it’ll be possible. For now, I did the best I could with what I had.
I’m proud of WWBtB! It was a new and original project. I’m proud of my commitment to seeing it through. I think we managed to craft a compelling story, while also allowing the players to safely explore their femininity and bimboness. I’m grateful for the opportunity to draw sad and dramatic scenes. I’m happy I got to know some of you better! I’ve also grown as an artist! I learned to work faster and more efficiently. I’m excited! Excited for the future and for new stories!
I hope you’ll be there with me.
Thank you.
That’s it! Thanks for reading!
If you enjoyed the story consider joining the Patreon to support my work! You can also check out my my paycomics! And if you’re curious about my future plans, check out this journal.
🌟Join the fun!🌟
Join the Patreon to support my work, participate in Who Will Be the Bimboest?, vote on polls and enjoy early access to all my art!
🌟Join the fun!🌟
Join the Patreon to support my work, participate in Who Will Be the Bimboest?, vote on polls and enjoy early access to all my art!
🌟Join the fun!🌟
Join the Patreon to support my work, participate in Who Will Be the Bimboest?, vote on polls and enjoy early access to all my art!
Anonymous asked: What's the hardest part of taking commissions?

I love taking commissions! I’ve been very lucky: I’ve had nothing but positive experiences, so far!
It’s easier when the client already has a clear idea of what they want. That said, I’ve helped several commissioners flesh out their ideas and/or adjust them to fit within their budget.
If you’re interested in commissions or want to inquire about my rates you can find me at: sortimid.art@gmail.com